if (!this._workspacesViews.length)
return;
- let fullWidth = this.actor.allocation.x2 - this.actor.allocation.x1;
- let fullHeight = this.actor.allocation.y2 - this.actor.allocation.y1;
-
- let width = fullWidth;
- let height = fullHeight;
+ let width = this.actor.allocation.x2 - this.actor.allocation.x1;
+ let height = this.actor.allocation.y2 - this.actor.allocation.y1;
let [x, y] = this.actor.get_transformed_position();
- let rtl = (Clutter.get_default_text_direction () == Clutter.TextDirection.RTL);
-
let monitors = Main.layoutManager.monitors;
let m = 0;
for (let i = 0; i < monitors.length; i++) {